EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; ...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_col...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_color...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_col...

EJS_player = "#game"; EJS_language = 'zh-CN'; EJS_core = "snes"; EJS_col...

这个鬼游戏要按下A或B“左下角点重新开始”两次,才能进入 EJS_player = "#game...