EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_col...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_color...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_col...
EJS_player = "#game";
EJS_language = 'zh-CN';
EJS_core = "snes";
EJS_col...
这个鬼游戏要按下A或B“左下角点重新开始”两次,才能进入
EJS_player = "#game...